🇷🇺
Lost IceMut
0
- Published on

Role:
Melee
Made For:
Expeditions
Attributes (190)
130
Strength
150
Dexterity
5
Intelligence
5
Focus
65
Constitution
3D Model
Abilities
Berserker
Enraged Strikes

Abilities and heavy attacks deal 20% more damage to targets below 30% health.
17

Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0
15

Accumulated Power

After 3 successful light attacks or aimed throws against the same target, gain empower, granting a 20% damage increase for 3s or until the next attack.
16

Feral Rush

Leap forward and strike twice.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
Cooldown
12.0

On The Hunt

While Berserk is active, your movement speed is increased by 20%.
Cooldown
18.0
18

Berserking Refresh

While Berserk is active, all attacks gain 5% lifesteal.
Cooldown
18.0
19

Crippling Strikes

If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
Cooldown
12.0

Berserking Purge

Remove all stuns, slows, and roots from yourself when you activate Berserk.
Cooldown
18.0

Throwing
Rending Throw

Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.
Cooldown
8.0
1

Aimed Throw

Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
2

Critical Throw

Increased critical hit chance of all melee attacks by 5%.
Increased critical hit chance of all ranged attacks by 10%.
Increased critical hit chance of all ranged attacks by 10%.
5

Targeted Impact

Rend duration increased by 4s if the target is further than 6m away.
Cooldown
8.0
3

Social Distancing

Throw a hatchet up to 25m forward, dealing 115% weapon damage and inflicting 30% slow for 5s. (Slow reduces target's movement speed.)
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
Cooldown
18.0

On Fire

Every third thrown hatchet hit is a guaranteed critical hit.
6

Opportunistic

If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
Cooldown
8.0
11

Refreshing Throws

Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
13

Quick Power

If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
Cooldown
18.0

Infected Throw

Leap into the air and throw a hatchet that deals 140% weapon damage.
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency.)
(Weaken reduces target's outgoing damage.)
This attack inflicts 30% disease and 10% weaken to your target for 10s.
(Disease reduces target's incoming healing efficiency.)
(Weaken reduces target's outgoing damage.)
Cooldown
15.0
4

Exploitation

All attacks deal 10% additional damage to targets with an active debuff.
7

Mortal Power

Increases the duration of disease and weaken by an additional 5s when hitting targets below 50% health.
Cooldown
15.0
8

Second Wind

If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
Cooldown
8.0
12

Hurling Force

Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater.
10

Aerial Transmission

Creates a 3m radius disease and weaken cloud on impact that lingers in place for 6s.
9

Persistent Hinderance

Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs you applied on the target by 20%.
All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
All attacks deal 3% additional damage per debuff on the target. (4 debuffs max)
14

Items
Consumables
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